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121. Venture - 4 turrets just like HZO Refinery Ventures - in EVE General Discussion [original thread]
Since Alphas are not signing up to become Omegas and in fact quiiting in mass droves, I think further restrictions need to be implemented instead. Like limiting Alphas to high-sec and no T2 modules whatsoever.
- by Arthur Aihaken - at 2017.03.10 16:00:02
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122. So...what happened to walking in stations? Bars etc - in EVE General Discussion [original thread]
I hope just to spite you they never release WiS and expand on the number of holographic billboards.
- by Arthur Aihaken - at 2017.03.10 15:56:51
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123. Navy Megathron Level 4 Mission Runner PVE Fit - in Ships and Modules [original thread]
Sorry, double post.
- by Arthur Aihaken - at 2017.03.10 15:42:47
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124. Navy Megathron Level 4 Mission Runner PVE Fit - in Ships and Modules [original thread]
Except ditch the LMJD. With a MWD and rails you don't need to be jumping around. Also frees up the overclocking rigs...
- by Arthur Aihaken - at 2017.03.10 15:40:40
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125. Noctis Balance Pass - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Is there any point in cargo expanders? All anyone is interested in is special cargo bays it seems. Not if it received a 500m3 Fleet Hangar, no.
- by Arthur Aihaken - at 2017.03.10 15:38:58
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126. So...what happened to walking in stations? Bars etc - in EVE General Discussion [original thread]
Milla Goodpussy wrote: they even placed the ads on outside of the citadels and engineering complex's. again no one asked for this and if the community did ask for it, they also asked could we be able to turn it off and on.. which ccp still has ...
- by Arthur Aihaken - at 2017.03.10 15:35:47
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127. Navy Megathron Level 4 Mission Runner PVE Fit - in Ships and Modules [original thread]
Frostys Virpio wrote: Why not go with a vindi since the base hull price is lower? Not a bad idea, actually.
- by Arthur Aihaken - at 2017.03.10 15:15:58
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128. Noctis Balance Pass - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: With one expander the cargohold should be fine but I would rather have that ship have a little better agility so you can spend more time warping than waiting for that ship to turn and - oh shut the front door! sabre Hence th...
- by Arthur Aihaken - at 2017.03.10 15:15:12
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129. Low-sec Hopes and Changes - in EVE General Discussion [original thread]
Jenn aSide wrote: When did I say anything about moving lvl 4s anywhere? I guess I'm confused then as to what it is you're suggesting...
- by Arthur Aihaken - at 2017.03.10 15:01:56
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130. Noctis Balance Pass - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: I'm okay with the fleet hanger but no need for the agi buff aging the fleet hanger more than compensates for drooping an expander and adding a stab It ahould be able to align at least as fast as a battleship.
- by Arthur Aihaken - at 2017.03.10 14:57:28
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131. Noctis Balance Pass - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Why a fleet hangar though? Why not just regular cargo capacity? Because a fleet hangar can't be boosted by rigs or modules, so while it gives it a buff to cargo capacity it's not an absurd one that can be abused.
- by Arthur Aihaken - at 2017.03.10 14:35:57
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132. Low-sec Hopes and Changes - in EVE General Discussion [original thread]
Jenn aSide wrote: And just like that you stuck your head in the sand like every other short sighted high seccer. It's win win for me. If they fix high sec all our experiences improve, but if they repeat the null sec mistake and " just biff low...
- by Arthur Aihaken - at 2017.03.10 14:30:22
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133. Noctis Balance Pass - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? Because as a salvager it should have more cargo capacity, and a 5000m3 Fleet Hangar accomplishes this. It's also a tad sluggish, so with the improvement to the align time - the Noctis can be fit to be more defensive...
- by Arthur Aihaken - at 2017.03.10 13:55:39
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134. Low-sec Hopes and Changes - in EVE General Discussion [original thread]
Jenn aSide wrote: High Sec is the problem and you can't get high sec people to understand that no matter what you do. Recent history is proof. Low-sec is the problem, and trying to deflect the issues with low-sec by blaming high-sec and null-...
- by Arthur Aihaken - at 2017.03.10 13:53:27
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135. Noctis Balance Pass - in Player Features and Ideas Discussion [original thread]
Noctis Balance Pass Just a few QOL improvements - nothing major. GÇó The addition of a 5000m3 Fleet Hangar GÇó Reduction in align time from 13s to 10s
- by Arthur Aihaken - at 2017.03.10 13:45:31
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136. EW from npc's almost 99% of all the time even in a marauder. - in Missions & Complexes [original thread]
Spc One wrote: Bug fixed. As most of us had speculated it would be... But yes, good news.
- by Arthur Aihaken - at 2017.03.10 13:04:10
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137. Navy Megathron Level 4 Mission Runner PVE Fit - in Ships and Modules [original thread]
baltec1, don't you think that fit is a tad overtanked? A pair of T2 or Faction EANMs is probably more than enough for the vast majority of L4 missions without needing to have two active modules that need to be swapped out. You're devoting 5 low an...
- by Arthur Aihaken - at 2017.03.10 13:01:22
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138. Low-sec Hopes and Changes - in EVE General Discussion [original thread]
erg cz wrote: Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens. Yeah... no. Maybe you can try to come up with a suggestion for improving low-sec that doesn't involve gutting high-sec...
- by Arthur Aihaken - at 2017.03.10 12:54:55
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139. Low-sec Hopes and Changes - in EVE General Discussion [original thread]
Lan Wang wrote: love everyone saying get rid of lowsec because 0.0 is soo much more relevant, the same argument can be said about null, its pointless, pvp is tedious and far too much effort to find a fight, solo in null doesn't happen, and tidi...
- by Arthur Aihaken - at 2017.03.10 12:24:27
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140. What SKIN Would You Give Your Left Nut For? - in EVE General Discussion [original thread]
Fairly certain we'll never see Hello Kitty or Pokemon SKINs due to trademark issues. And that's really a good thing.
- by Arthur Aihaken - at 2017.03.10 12:06:39
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